![]() Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.ġst-Level Alarm: Wards an area for 2 hours/level.Īlter Winds: Increase/decrease strength of natural winds.Īnticipate Peril Y : Target gains a bonus on one initiative check.īurst of Adrenaline: Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.īurst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.Ĭause Fear: One creature of 5 HD or less flees for 1d4 rounds.Ĭharge Object: Infuse psychic energy and ownership history into an item.Ĭhill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.Ĭomprehend Languages: You understand all languages.Ĭure Light Wounds Y : Cures 1d8 damage + 1/level (max +5).ĭancing Darkness: Create four spheres of floating darkness.ĭeathwatch: Reveals how near death subjects within 30 ft. Stabilize: Cause a dying creature to stabilize. Resistance: Subject gains +1 on saving throws. Open/Close: Opens or closes small or light things. Message: Whisper conversation at distance. Mending: Makes minor repairs on an object. Guidance: +1 on one attack roll, saving throw, or skill check. The caster may only attune himself to one additional deity at a time.Ġ-Level Bleed: Cause a stabilized creature to resume dying.ĭaze: Humanoid creature of 4 HD or less loses next action.ĭetect Magic: Detects spells and magic items within 60 ft.ĭetect Psychic Significance: Find psychically charged items. For 24 hours after the ritual, the caster may prepare spells of the requested deity. T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. ![]() Members of other races can learn to cast them with GM permission. ![]() If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. If religion, spellcaster must worship the listed deity to utilize the spell. ![]() R Spell requires a requisite religion or race. M This spell has a material component not normally included in a spell component pouch. F This spell has a focus component not normally included in a spell component pouch. ![]()
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